FIELD INPUT // CONTROLS

Controls: Move, Delete & Re-Aim Towers

The game asks you to manage firing arcs and placement, not just drop auto-targeting towers. These are the interactions players most often missed during the public test and launch.

Sir, We Have an Orc Problem tower placement and firing lanes
STATUS COMMUNITY-TESTED CHECKED JUL 31 2026 BUILD STEAM RELEASE

Fast answer: select a placed tower before adjusting it. Dragging changes its position or firing direction, while right-click is the commonly reported delete interaction. Check the in-game prompt before committing because input behavior can change between builds.

Controls players commonly miss

TaskInput / methodWhy it matters
Re-aim a towerSelect it, then drag its target or spread controlTowers sweep an area instead of automatically locking onto one orc.
Move a placed towerSelect and drag the towerUseful when a firing lane is missing the densest part of the horde.
Delete a towerRight-click the selected/placed towerCorrect a bad placement without treating the run as permanently ruined.
Move the cameraWASD or arrow keys; edge scrolling may be available in OptionsLets you inspect routes and the upgrade tree without relying only on zoom.
Start the attackUse the on-screen battle control; Space is reported by current guidesConfirm every firing arc before releasing the horde.

Build boundary

The developer explicitly added adjustable tower spread, WASD/arrow camera control and optional edge scrolling during the May playtest. The current Steam release does not publish a complete official keyboard map, so the in-game prompt is the final authority if an input differs.

Before starting a wave

  1. Trace the lane. Identify where the crowd compresses and where a small leak can bypass the main defense.
  2. Check every firing arc. A strong tower pointed across empty ground is still a weak placement.
  3. Stagger coverage. Do not let every sweep leave the same lane uncovered at the same moment.
  4. Reserve cleanup. Keep rear coverage or an active ability for the few orcs that escape the kill zone.

Why the towers feel different

Reddit discussion repeatedly compares the horde to a liquid. Your job is to shape where that flow spends time. The firing arc is therefore part of the build: move or rotate the tower until its sweep crosses the packed lane, rather than waiting for it to behave like a conventional target-locking turret.